Tagged: world building


Baldur’s Gate II: Enhanced Edition

Can be seen on PopMatters With so much to say about Baldur’s Gate II: Enhanced Edition, it is difficult to know where to begin. Originally released in 2000 by BioWare, which was based on the 2nd Edition Advanced Dungeon & Dragons role-playing system, Baldur’s Gate II became widely praised as one of the greatest role-playing […]


Why Magical Realism Works in ‘Papo & Yo’

Contains Spoilers Papo & Yo is game designer Vander Caballero’s cathartic allegory for growing up with an abusive alcoholic father. The father is represented by a monster that is sometimes docile and sometimes lives up to his name. When Monster eats frogs, he becomes a raging beast and lashes out at the young male protagonist, Quico. […]


Dunwall: A Tale of Two Cities

It seems there has been a resurgence of immersive game worlds as of late. However, the city that sticks out most prominently in my mind is Dishonored‘s Dunwall. Arkane Studio’s Dishonored, a story of a supernatural assassin bent on revenge or rectitude, depending on how you play, was treated with well-deserved success upon arrival. The […]


Currently Playing: Dishonored

Finding the Fun in Dishonored What first drew me to Dishonored was it’s unique art style and it’s outlandish powers. Ever since my childhood, filled with comic books and science fiction and fantasy media, I had dreamed of having supernatural powers. The ability to teleport(blink) and transport your mind telepathically into another body(possession) immediately brought […]


In ‘Mass Effect 3’, Do the Means Justify the Ends?

“Does the ends justify the means?” is often referenced ethical theory in popular culture but when it comes to the ending of the much loved and criticized Mass Effect saga it might be more appropriate to ask “Do the means justify the ends?” Although Mass Effect 3 received critical praise across the board from video […]