Tagged: game design


Games of the Year 2013

It has been an interesting year in gaming. There have been many milestones in the triple A space and the indie scene continues to boom. It is also the first year in my adulthood that I have been active enough a gamer to put together some sort of “best of” list. My list will not […]


Why Magical Realism Works in ‘Papo & Yo’

Contains Spoilers Papo & Yo is game designer Vander Caballero’s cathartic allegory for growing up with an abusive alcoholic father. The father is represented by a monster that is sometimes docile and sometimes lives up to his name. When Monster eats frogs, he becomes a raging beast and lashes out at the young male protagonist, Quico. […]


‘Gone Home’: There’s More Than One Way to Tell a Story

Contains Mild Spoilers In 2008 psychologist Sam Gosling released his book titled, Snoop: What Your Stuff Says About You. In Snoop Gosling and a team of investigators rummaged through people’s homes, offices, and dorm rooms to decipher what their possessions said about them. This idea is also the main premise behind the critically acclaimed Gone […]


Dunwall: A Tale of Two Cities

It seems there has been a resurgence of immersive game worlds as of late. However, the city that sticks out most prominently in my mind is Dishonored‘s Dunwall. Arkane Studio’s Dishonored, a story of a supernatural assassin bent on revenge or rectitude, depending on how you play, was treated with well-deserved success upon arrival. The […]


Currently Playing: Dishonored

Finding the Fun in Dishonored What first drew me to Dishonored was it’s unique art style and it’s outlandish powers. Ever since my childhood, filled with comic books and science fiction and fantasy media, I had dreamed of having supernatural powers. The ability to teleport(blink) and transport your mind telepathically into another body(possession) immediately brought […]


Control Mechanics As Storyteller in ‘Assassin’s Creed II’

In my year of trying to catch up to playing classic games of this console generation I’ve finally made my way to Assassin’s Creed II. Having heard nothing but good things about this game but not doing much research on it, I went into it with a clean slate. The first thing that caught my attention was the […]


In ‘Mass Effect 3’, Do the Means Justify the Ends?

“Does the ends justify the means?” is often referenced ethical theory in popular culture but when it comes to the ending of the much loved and criticized Mass Effect saga it might be more appropriate to ask “Do the means justify the ends?” Although Mass Effect 3 received critical praise across the board from video […]